![]() ![]() I would ask about if you have any plans for the framework, or going more by feel and needs as they arise, and then I would suggest the concept of shapekeys, but I've learned that with unity, shape keys are easier to import as baked into animations rather than individual actions. ![]() The design of animations can technical, dependent on code, since one can only make certain animations within the scope of what the framework may support (ie, how to know character positions and cueing the start of an animation, if two people need to have an co-op animation, some information is needed to help with the design of various animations). ![]() A few others do as well so questions about it is something we can probably answer (which to be honest will mostly be people saying 'search a tutorial' or linking specific tutorials. I don't dabble much with 3D in engine, but I do make custom models and animations from time to time (Blender). Glad to hear! I'll save your technique as notes for later for when I get back into modding. ![]()
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